We began play-testing Thud & Blunder last autumn, when Charles invited Duncan, Billy and myself to Castle Murton.
As you can see from the photos that accompany this piece, we set up a small walled town in the Castle’s Orangery.
Most of the buildings are Dave Graffan’s splendid print and build card ones, and the scatter terrain is a merry mix of commercial and scratchbuilt stuff from my collection.
At the core of Thud & Blunder you will find the rules we developed for Blood Eagle. Quite a few changes have been made to allow us to use the full panoply of High Medieval warfare, and include all the fantasy people want.
When the game is complete, which we estimate to be in the Autumn(-ish), you will be presented with a toolkit that will allow you to deploy your warbands/retinues in the streets of packed towns and cities, the ruins of ancient empires, in taverns and alleyways, underground in crypts, catacombs and magnificent dungeons, at sea, in the air and across the high wilderlands.
We will be including the widest range of warbands/retinues of any book we have so far published. In addition will be a an incredible toolkit that will allow you to create your own unique forces, and develop them and their characters to become legends.
The advantages of this approach mean that you can either play it straight out of the book, or try your luck in Llankhmar, Waterdeep, Kings Landing, Zamora and Minas Tirith.
So, until it is complete we shall be sharing design notes, warbands and battle reports here on the blog and announcing each on in our FB pages and other fora.
Feel free to comment and share your ideas. Tell us what just have to include, and we shall respond with what we can 🙂