In Her Majesty’s Name

In Her Majesty’s Name – Second Edition

‘In these, the twilight years of the nineteenth century, I am amazed at how high mankind has soared, and at how deep it has fallen, because of the myriad advances in our sciences and in engineering. Seldom does a day go by without a gentleman announcing his newest life-changing invention, each claiming it will benefit mankind in some way. It is a pity that we, the leaders of the civilised nations of the Earth, could not have put these marvels to better use. May God have mercy on us all.’

Robert Delamere, Lord Conway and Prime Minister 1893–95

Welcome to the second edition of this most popular set of  Victorian Science Fiction and Steampunk narrative skirmish wargames rules.

In this page you will find a description of the second edition of the game along with numerous supporting materials that you may download for free. In addition, further down the page you will find a description of the original IHMN game with materials for that also.

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This is a set of skirmish rules for games with two or more players fielding a small number of figures per side, usually between five and twenty, though there is no set minimum or maximum number. The key design philosophy has been simplicity. The idea is that the players can learn the rules in a few minutes and then get on with the game.

The game is based in the realm of classic Victorian Science Fiction and the more modern development of ‘Steampunk’. The genre is heavily inspired by the works of H.G Wells, Jules Verne, Bram Stoker, Rudyard Kipling, Mary Shelley, Arthur Conan Doyle, Edgar Rice Burroughs et al.

Each player forms an Adventuring Company led by a heroic officer, a devious foreign agent or one of a selection of other protagonists. They pit their forces against other companies to advance the power and glory of their nations or causes – and perhaps for a handsome reward as well.

Osprey Publishing originally commissioned In Her Majesty’s Name (IHMN) as part of their Osprey Wargames series of books, releasing it in 2013 (see below).  Two supplements followed: Heroes, Villains & Fiends (HVF) later in 2013 and Sleeping Dragon, Rising Sun (SDRS) in 2014.  

Please note that these rules already have a supplement – IHMN Gothic, which explores Victorian Horror. Although originally written for the original IHMN, below you shall find a detailed pamphlet that shows how to convert your Gothic game to the second edition of the rules, if you so wish.

Game Materials

  1.  IHMN2 Reference Sheet v1
  2. key-changes-between-ihmn-and-ihmn2-v1
  3. IHMN2 Gothic Pamphlet v1.1 (updated 14/03/2021)
  4. IHMN2 Company Cost Calculator v1.0 (updated 12/03/2021)
  5. IHMN2 Errata v1 (released 14/03/2021)
  6. Sir Tim Thompsons Company Enumerator MK1 (released 22/03/2021)

In Her Majesty’s Name – First Edition

Cover triptych

It is 1895 and the world is in turmoil. The Great Powers compete for resources and the latest technology and, an undeclared and secret war rages between them all. This is the battleground of the Adventuring Companies. These clandestine agents of the Great Powers operate in the shadows, matching skills and wits in pursuit of the newest scientific formulae or powerful occult artefacts.

In Her Majesty’s Name is a narrative skirmish game published by Osprey Wargames. It is set in a world that could have been and is based on contemporary Victorian Science Fiction.

These rules allow you to create a company either from those provided or one of your own devising, then fight the secret war that is is being waged between the Great Imperial powers and upstart nations.

So far there have been two supplements to the original rules;
– Heroes, Villains & Fiends; which expands the horizons of the game to encompass Africa and North America.
– Sleeping Dragon, Rising Sun; which takes the game east to the Indian subcontinent, China and, Japan.

If you want to chat to other IHMN players and you are on Facebook, there is a dedicated page you can join:

There is also a dedicated lead Adventure Forums page as well:

Below is a selection of additional materials for you to use in your games.

Game Materials

  1. IHMN Reference Sheet v4
  2. IHMN Reference Sheet by Van Helsing 2
  3. Creating your own Company in IHMN
  4. in-her-majestys-name-errata-16-02-2014
  5. Lady Kate’s Marvellous Maniacal Enumerator

New companies

  1. WSS secret_service article
  2. The Brick Lane Commune – Northstar Lists
  3. The Kentish Men – a Company for In Her Majesty’s Name
  4. The Prince of Wales’s Extraordinary Company – version 2
  5. The Salamander Fire Insurance Company
  6. The Whitechapel Vigilance Committee
  7. Der Kult des Ubermensch
  8. Hergé’s Adventurers
  9. Herge’s Adventurers – Lou Passejaire
  10. La Cirque du Tenebrae
  11. Marley and Co., Bailiffs
  12. Tarzan, Lord of the Apes v.2
  13. The Bloody Thistle
  14. The Conservators
  15. The Dark Knight v2
  16. The League of Extraordinary Gentlemen
  17. The Secret Service Bureau – Grey Section
  18. The Special Archaeological Service
  19. The US Marshals
  20. savages-legion
  21. The Order of the Lion – a new company for IHMN Gothic

Fiction & background

  1. Excerpt from the Junior Officer’s Pocketbook 1894
  2. Imperial Intelligence Committee Annual Grand meeting 1895

Companies created by players

  1. Diamond Annie’s Forty Thieves by Michael J. O’Brien
  2. Otto Von Feldkirchen’s Light Dragoons (Austria-Hungary) by Rob Lee
  3. Pinkerton’s Detective Agency Special Crimes Unit by Michael J. O’Brien
  4. The Temple of Isis by Michael J. O’Brien

Genre packs

  1. Blood and Faith genre pack v1
  2. The Martian Invasion – a supplement for In Her Majesty’s Name!